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THE DIVISION UPDATE 1.6: LAST STAND – PATCH NOTES
Expansion 3: Last Stand
Please note that you must own the Last Stand DLC to gain access to this content. Last Stand is available on February 28 for PC, PS4 and Xbox One. Last Stand game mode
SHD tech data relays loaded with operational information were left behind in the Dark Zone when the JTF was forced to withdraw. Rogues have targeted these data relays and are attempting to access what is inside. Engage in 8 versus 8 PvP combat and secure the data before the Rogues can.
Fight to control three key tactical locations on one of 4 Dark Zone maps.
In order to capture a tactical location, the team will need to control three objectives inside the location. Once the tactical location is secured, the team will begin scoring points.
First team to reach the max score wins.
To help propel their team to victory, players can activate powerful fortifications and SHD tech tactical boosts.
New Incursion – Lost Signal
Lost Signal takes place in a civilian TV Broadcast center taken over by the infamous Rikers gang.
Players will venture into three different wings and face unique combat scenarios. Each encounter is meant to push players to play tactically and make the best use of their builds.
All wings bring their own challenges and rewards; completing all of them will unlock the final boss fight and the strongest opposition yet.
The following content, changes, and bug fixes are available free for everyone. Update 1.6 is available on February 28 for PC, PS4 and Xbox One.
Dark Zone map expansion
Explore three new areas to the north of the Dark Zone. Engage powerful enemies and discover the dangers hiding around every corner.
Dark Zone Leaderboards
Earn rewards in the Dark Zone by participating in weekly and monthly activities tracked via the new Dark Zone leaderboards.
See how you stack up against other players in the Dark Zone on leaderboard activities that reset and change every week and month. All the tracked weekly and monthly activities count towards your total score. The higher your score, the better rewards you will earn when the leaderboards reset!
Dark Zone Contamination Events
The pockets of virus contamination in the subways below the Dark Zone are festering and becoming even more deadly. Cleaners have been attracted to the rising contamination. Players must manage their health as the virus eats away at their filter while battling against powerful Cleaners. Clear each Dark Zone subway of Cleaners to earn extra rewards.
Pit yourself against elite LMB forces equipped with superior gear and advanced tactics.
Legendary difficulty strips missions of all narrative and focuses purely on combat scenarios.
Each Legendary mission has a single checkpoint, about halfway through.
Legendary difficulty is only available in World Tier 5.
Available missions: Napalm Production Site, WarrenGate Power Plant, Times Square Power Relay.
More options for character customization
Explore all new ways of customizing your agent, with weapon skins, backpack skins, new clothing sets and emotes!
Visit the Premium Vendor in The Terminal to unlock premium vanity content; stocks update weekly so check back regularly!
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INTRODUCING WORLD TIERS
One of the major aspects of The Division we want to take a closer look at in Update 1.4 is the difficulty scaling of the various activities in the game. It has been one of the most talked about topics in our community and one of the most pressing balancing issues we need to face. In order to get it right, we’ve had to take a step back and do a major overhaul of the current system, instead of just tweaking it here and there. It’s been a huge undertaking, but one we believe to be the correct one and the best for the game, improving several other parts of The Division in the process. After a lot of work on our side, and after long discussions with the Elite Taskforce, we’re ready to share more details about how the new system will work.
THE CURRENT PROBLEMS
1. Time To Kill
As it stands right now, with player power in The Division, the difference between an average character and a well optimized one can increase off the charts. In our internal testing, we found that at level 30 damage fluctuation in certain situations can be as high as +/- 264% between players and damage mitigation can reach +/- 250%, a difference of five times in power. This is only talking about level 30 and 163 Gear Score items, without skill power, talents or stat optimization taken into account – this difference gets much, much bigger in the live game. The gap between the “best” and the “worst” is simply too big, and with the current exponential nature of progression, that gap becomes bigger and bigger with every increase in power level.
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IMPROVING CHARACTER BALANCE
As mentioned in the last developement blog and the State of the Game livestream where we introduced World Tiers, one issue facing The Division today is that the power difference between optimized and non-optimized builds is too great. We still want people to optimize their gear and min-max to their heart’s content, but in order to balance the game, we need to reduce the gap between the two extremes. As part of Update 1.4 we also want to bring back the shooter feeling, add more decision making and hard choices when building your character and add more variety to the viable builds. In this development update, we’ll take a look at the main changes we’re making to ensure those things.
Keep in mind that Update 1.4 is still in development and details included in this article are not final and are subject to change. The Public Test Server will be available next week and if you’re playing The Division on PC you will be able to try out the changes and give us feedback before they go live.
These are not all the changes made to the game in Update 1.4. A more exhaustive list will be released with the patch notes before the update is released in October.