Monthly Archives: November 2016

XSplit – Premium Lifetime Licence Sale


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You can grab a Premium Lifetime Licence for only $249

Get an extra 10% off the price, when you use my exclusive discount code at the checkout – XSPLITGEEK ($224 after discount)


Grab the deal now before it’s gone!

EVE Online – Ascension Patch Notes


Patch notes for EVE Online: Ascension

Features & Changes


The new EVE Online: Ascension Expansion Theme (2016) is available.

Hooked up some new sounds when docking in stations; one for each race.

Clone States and Free EVE Online

EVE characters will be assigned one of two distinct clone states: Alpha or Omega

Accounts with an active subscription and their corresponding characters will be assigned the Omega Clone State and will work the same as subscribed characters have previously.

Unsubscribed accounts and their corresponding characters will now fall into Alpha State, which allows free access to EVE Online using a specific list of skills and skill levels.

Omega Clone State

  • Assigned to all characters on subscribed accounts
  • Faster training rate and longer skill queue than Alpha State
  • Allowed to train and use all skills, ships and modules

Alpha Clone State

  • Assigned to all characters on unsubscribed accounts
  • May train and use skills from a specific list which focus on Frigates, Destroyers, and Cruisers along with basic Industry ships
  • List of allowed skills varies depending on character faction
  • If you are returning after lapse, the faction chosen at character creation will be used to determine which skill list you have as an Alpha
  • Accounts lapsing from Omega to Alpha will have their training queue paused and will have previously trained skills outside the Alpha set disabled until subscription is renewed
  • Alpha characters may not be logged in simultaneously from the same location as other active EVE Online clients. For details please see our End User License Agreement

Account services such as PLEX, Multiple Character Training, and Skill Trading are available to characters of both Clone States, which the exception that characters in the Alpha State may not extract skills from the Alpha skill set.

For more information on Clone States, including the Alpha skill list, FAQs, and community discussion, see these Dev Blogs:

Drones & Fighters

  • New mining drones (including an ‘Excavator’ Mining Superdrone and the first ever ice mining drones) have been added, new mining drone skills have been introduced.
  • Existing mining drones have been rebalanced.
  • Further information is available in this dev blog.


  • The drop rate of Small Ancillary Armor Repairer blueprints in data sites have been increased.


New explosions that will blow you away!

Sub-capital ship-wrecks have been redesigned.

A fourth level of detail has been added to improve graphics performance.


Battlefield 1 – Fall Update

Battlefield 1



Going forward we are addressing the balance issues with the Operations game mode. It’s clear that attackers need a boost. To increase the effectiveness of the attacking team, we are increasing the overall tickets for both Operations & Grand Operations. In addition, we are also making it somewhat easier to capture sectors as an attacker by reducing the amount of time it takes to capture a flags in Operations & Grand Operations. We’ve also increased the minimum tickets regained in grand operations to from 30 to 50, as well as increased the amount of tickets regained from killing retreating defenders. This will give more of a fighting chance to capture the next sector after previously capturing a sector while having very few tickets left.

64 player

  • Increase attacker maximum tickets from 150 to 250
  • Increased the amount of tickets regained from killing retreating defenders after capturing a sector from 2 to 3.
  • Increased the amount of minimum ticket regained when capturing a sector in 64p Operations from 30 to 50.
  • Slightly reduced the time it takes to capture flags.

40 player

  • Increase attacker maximum tickets to 200 from 150
  • Increased the amount of tickets regained from killing retreating defenders after capturing a sector from 2 to 3.
  • Slightly reduced the time it takes to capture flags.


Elite Dangerous: Horizons – Guardians Update

Elite Dangerous - Horizons

Greetings Commanders,

The developers have been hard at work and you’ll notice that the servers and going down now for a new update coming to Elite Dangerous.

Here’s the change log, enjoy!


PC and Xbox One

  • – Physics crash fix when disconnecting on entering a location
  • – Xbox One: Fix terrain flattening so planet ports do not appear underground
  • – Fix for client and server disagreeing about whether a jet cone boost is active and kicking the player
  • – Fix a crash writing to the player journal with an invalid station type when docking
  • – Fix low level network hang
  • – Crash fix when swapping to an SRV
  • – Update the maths around hyperspacing to a Neutron star with jet cones to properly deal with avoiding said cones, also push the arrival distance for neutron stars back out a little to avoid running straight into the drop-out radius. Note that you’ll still hit them pretty fast, but not unfairly so as long as you’re on the ball
  • – Fix buggy refuel on dock
  • – Fixed Passenger mission bug where you are unable to take any missions due to a bug where abandoned / failed missions continue to take up space in the missions limit
  • – Fix for planetary mission generation
  • – Fix for incorrect passenger elite rank points
  • – Heavy frame loss and stuttering when deploying a AI fighter and thrusting downwards
  • – Stop the station from responding to crimes of the Passenger Wanted type
  • – Stop the ThankYouPassedStopAndSearch chatter line from playing when scanned by police while carrying an illegal passenger as they’re about to start attacking
  • – Target Body does not change after scanning the first beacon of a PassengerSightseeing mission that has multiple destinations
  • – Prevent a faction expanding twice when a conflict state overtakes an already ended expansion state
  • – Ensure a minimum amount of Combat rank progression is always awarded, even when the Commanders and NPC crew have a significantly higher rank than the losing pilot
  • – Fix transaction server error when restocking burst railguns and some other Engineer modifications
  • – Module storage reliability improvements
  • – NPC Crew Will Not Hold Position fixed
  • – More improvements to the automatic fixes that try to get a Commander into the game after an invalid location or loadout including storing modules that cause trouble
  • – Fix faction names in the Interstellar Factors contact screen being displayed as “NONE” when there are a large number of factions in the list
  • – The player journal entry for when docking at a station now reports the station faction economy, government, etc: (and the info on entering a starsystem names the properties as SystemEconomy, SystemGovernment etc to be explicit about what the values refer to)
  • – Fix journal entry when docking an ai fighter
  • – Orca tactical paintjobs fixed
  • – Fix to the Asp Pharaoh paintjob skus being switched
  • – Fix incorrect onionhead2 decal sku
  • – Always report a MaterialCollected event after MaterialDiscovered in the player journal
  • – Added a text line explaining more clearly the risk of carrying criminals
  • – If you have an illegal passenger, call this out in the status line. Only “Wanted” status trumps this
  • – Attempting to spend negative credits when refuelling fixed
  • – Add checks for ship validity to GetStoredItemsForSlot so that we only return items that can currently be fitted to a slot. This should stop multiple shield generators, refineries, fuel scoops and other assorted once only modules getting fitted via the storage tab
  • – Fix livery being accessible (in extenso, outfitting) when outfitting is actually not available in a starport

Battlefield 1 – The Road Ahead



Battlefield 1 – The Road Ahead

All you need to know about future updates, tweaks, and events


Following the launch of Battlefield 1, we’ve enjoyed witnessing how much fun you’ve had engaging in war on an epic scale. Today, we’d like to share our plans for ensuring that this fun will last. Coming up are new additions, exciting events, and gameplay tweaks based on your feedback.