Monthly Archives: April 2016

The Division – Bans inbound for cheaters & exploiters



Ubisoft Bans First Wave of Cheaters in The Division; Second Wave Imminent; Suspensions, Rollbacks and Permabans for Potential Exploiting

It is only human nature to find the path of least resistance when trying to achieve something in life. In an online-only environment, such as with Tom Clancy’s The Division, sometimes this leads players to resort to cheating or exploiting to get what they want, faster or more efficient, than by regular means. This lead to a troublesome problem with the title, especially on PC, where the Dark Zone PVP had been plagued with blatant cheaters, whether it be wall hacking, using fire rate adjustment hacks, or just the typical run of the mill infinite ammo.

Ubisoft has taken quick action however, expressing both on livestreams on Twitch as well as on social media and the official forums that changes were definitely coming in terms of what is “fair play” and what isn’t. Today we finally have word on what to expect here on out.

Cheat Engines_

A new policy has been instated, first offenses are now fourteen day suspensions instead of three. This is to help protect players while giving the opportunity for cheaters to possibly ‘correct themselves’ during their potential suspension. On top of that, repeat offenders will no longer receive a secondary suspension, but instead be issued a permanent ban.

Aside from this, work has begun on upgrading and implementing new anti-cheat detection measures to ensure that the environment is safe and protected for all players to enjoy. More information on this will be coming in the future.

Bug Exploiting_

Trying to simulate an environment where millions of players are playing the game in active development is impossible. As such, bugs or glitches can sometimes make it through QA and into the final build release of the game or content update. Sometimes, players willingly and knowingly decide to use these bugs and glitches to get a significant advantage in progression over another player. With that being said, Ubisoft has decided to change their stance on exploiting and bug abuse.

Based on severity, and repetitiveness of the offense as well as a players account history; suspensions, account rollbacks and even permanent bans can now be issued to exploit users. This is a huge step being taken to alleviate issues that may arise with the online experience of players.

Transparency of course is a key priority. When a new bug, glitch, or exploit has been identified, it will be posted on the public forum once confirmed by the development team. This gives players the knowledge they require to know what is a potential exploit and what is not.

Moving Forward_

The first wave of bans have been issued, with a second wave eminent. It seems like a huge step in the right direction to keep The Division community healthy and less toxic than it has been in the past weeks. Those who have been caught will receive an email, whichever is linked to their uPlay account, in a similar fashion as shown below:



Dark Nexus Arena: Development Ends



We have some unfortunate news to announce, we have decided to stop development of Dark Nexus Arena.

We would live to thank our valued customers very much for their patronage and support. You guys have been great. We would like to send out a special thanks to Unrelenting Troll, BForster, Jenbu, GeekbyteUK, Solomance, GingerJesus and everyone else for all their support and help. We would like to thank Games Workshop for their support and trust in a small company to allow us to work on this amazing projecr. This means a lot to us.

We were really hopeful to provide Warhammer 40,000 and MOBA fans a game that would encompass both aspects but unfortunately we missed the mark. We were in Beta for a year and have taken a lot of valuable feedback from our players. There has been excitement for the game but we haven’t grown enough to maintain development.

As part of the ending process, we will continue to keep servers up until March 31, 2016.

Once again, Whitebox would like to thank our customers and Games Workshop for all their support.
We appreciate everything they have done for us.

Jonathan Falkowski
CEO Whitebox Interactive






“Our amazing team at Frontier is continuing to deliver on an incredibly ambitious vision for Elite Dangerous. There have been major Elite Dangerous deliveries every 2-3 months, with smaller point updates in between – a stunning total of 148 deliveries over the last 15 months. For The Engineers we decided to take a bit longer, to ensure what we deliver is great, but also to give us a chance to revisit many of the features in the game already. This is in addition to the great new features we have already hinted at, and of course more of the story, more on the ‘barnacles’ and their origins, more on aliens, and much, much more…

The Engineers are individuals that are mavericks in some way. Each has some sort of expertise from their pasts that they have made into a business – tuning all sorts of aspects of your ship to improve them. They do this using exotic and often hard-to-find components. Most Engineers are very secretive, working behind the scenes for the military or other shady organisations, and so you need an introduction, and need to find out how to find them. Missions can lead to introductions to Engineers, and some Engineers will introduce you to others, providing a more directed path for those that want that sort of approach. There is progression with each Engineer too, as you build up your relationship with them by doing missions and earning their trust.

I am delighted to announce The Engineers (Elite Dangerous 2.1) will be available to players with beta access in the week ending 8th May.”

David Braben


The Division – Update 1.1: Incursions – Patch Notes



Greetings, Agents! Here is the list of changes that will be implemented with the update 1.1, deployed on Tuesday, April 12th.


Falcon Lost

  • Falcon Lost is a new incursion available in the Stuyvesant area
  • You must be level 30 and have completed the mission “General Assembly” to access this mission
  • The encounter is balanced for 4 players with high level gear

Gear Sets

  • Gear set equipment can be found by completing the most challenging activities in Manhattan
  • Collecting and wearing gear sets grant powerful stat bonuses and talents
  • Gear sets of varying gear scores can be found for many playstyles. Find the set that best suits yours
    • “Tactician’s Authority” – enhances electronics and support capabilities
    • “Striker’s Battlegear” – provide bonuses for assault capabilities
    • “Sentry’s Call” – enhances marksman capabilities
    • “Path of the Nomad” – provides bonuses for lone wanderers


  • Items dropped by enemies can be shared with other players
  • Trade items by dropping them as loot from your inventory, so players in your group can pick them up
  • You can only share items for during the first 2 hours after you have acquired them
  • Items can only be shared with players who are currently in your group and who were also in your group when the item was originally dropped






As you already know, we will be deploying update 1.1 in a few days. This is very exciting for all of us as it will be the first major content update since the release of the game! With it, we will implement new End-Game activities and a new layer of character progression with gear score 204 (equivalent level 32) items and Gear Sets items.

However, as we add this new layer of character equipment to the game, we also wanted to seize this opportunity to address something that will change your end game experience significantly: the importance of crafting versus item drops.


The Division is primarily a RPG. As such, gearing up your character is one of the main aspects and incentives to keep playing the game once the story missions are completed and max level is reached.

As part of the End-Game loop, players are expected to obtain their equipment by trying to beat challenging activities, and be rewarded for it. As each player develops and perfects their build, he or she will be looking for very specific items that will contribute to that build. Looking for one specific item can be quite tedious, but it should also feel extremely satisfying when the item is finally acquired.


The way our crafting feature is designed is to offer an alternative for players to temporarily complete their gear, by crafting missing pieces of their level. For End-Game we want crafting and our different in-game economies to provide reliable but slower source of gear compared to loot dropped from named enemies. If after many attempts you could not find said item, you should have acquired enough materials to try to craft something similar instead. It will not replace the item, but you will still be rewarded for your persistence.