Posted in The Division |
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THE DIVISION UPDATE 1.6: LAST STAND – PATCH NOTES
Expansion 3: Last Stand
Please note that you must own the Last Stand DLC to gain access to this content. Last Stand is available on February 28 for PC, PS4 and Xbox One. Last Stand game mode
SHD tech data relays loaded with operational information were left behind in the Dark Zone when the JTF was forced to withdraw. Rogues have targeted these data relays and are attempting to access what is inside. Engage in 8 versus 8 PvP combat and secure the data before the Rogues can.
Fight to control three key tactical locations on one of 4 Dark Zone maps.
In order to capture a tactical location, the team will need to control three objectives inside the location. Once the tactical location is secured, the team will begin scoring points.
First team to reach the max score wins.
To help propel their team to victory, players can activate powerful fortifications and SHD tech tactical boosts.
New Incursion – Lost Signal
Lost Signal takes place in a civilian TV Broadcast center taken over by the infamous Rikers gang.
Players will venture into three different wings and face unique combat scenarios. Each encounter is meant to push players to play tactically and make the best use of their builds.
All wings bring their own challenges and rewards; completing all of them will unlock the final boss fight and the strongest opposition yet.
The following content, changes, and bug fixes are available free for everyone. Update 1.6 is available on February 28 for PC, PS4 and Xbox One.
Dark Zone map expansion
Explore three new areas to the north of the Dark Zone. Engage powerful enemies and discover the dangers hiding around every corner.
Dark Zone Leaderboards
Earn rewards in the Dark Zone by participating in weekly and monthly activities tracked via the new Dark Zone leaderboards.
See how you stack up against other players in the Dark Zone on leaderboard activities that reset and change every week and month. All the tracked weekly and monthly activities count towards your total score. The higher your score, the better rewards you will earn when the leaderboards reset!
Dark Zone Contamination Events
The pockets of virus contamination in the subways below the Dark Zone are festering and becoming even more deadly. Cleaners have been attracted to the rising contamination. Players must manage their health as the virus eats away at their filter while battling against powerful Cleaners. Clear each Dark Zone subway of Cleaners to earn extra rewards.
Pit yourself against elite LMB forces equipped with superior gear and advanced tactics.
Legendary difficulty strips missions of all narrative and focuses purely on combat scenarios.
Each Legendary mission has a single checkpoint, about halfway through.
Legendary difficulty is only available in World Tier 5.
Available missions: Napalm Production Site, WarrenGate Power Plant, Times Square Power Relay.
More options for character customization
Explore all new ways of customizing your agent, with weapon skins, backpack skins, new clothing sets and emotes!
Visit the Premium Vendor in The Terminal to unlock premium vanity content; stocks update weekly so check back regularly!
Posted in Star Citizen |
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Star Citizen Patch v2.6.1
Welcome to 2.6.1! This patch is primarily dedicated to bug fixes, targeting Star Marine and Arena Commander in particular. However we also have made some quality of life improvements for the game, updates to Spectator Mode, and new implementations of our ongoing network code updates.
Your launcher should show “2.6.1-506099” as the client version. It is strongly recommended that players delete their USER folder for the Live client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Public.
Please review our current list of Patch 2.6.1 Known Issues, and take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.
For users encountering GPU Related crashes on NVIDIA cards, please ensure that you have performed a clean driver installation of driver version 378.66!
The “Contacts List” button on the Universe page does not work.
Hangar flair item are not persisting through client restarts.
Players may experience excessive desync when interacting with the Greycat Buggy.
Arena Commander Balance Changes
To unify scoring with Star Marine, player kills are now scored separately to Vehicle Damage.
Revenge kills and Resurgence awards have been removed from Arena Commander for the moment.
Lowered the spawn rate of pirates in Pirate Swarm slightly to provide a less drastic difficulty curve.
Improved the weapons issued to the Aces in Pirate Swarm mode.
The number of missiles and countermeasures awarded from pickups in Arena Commander game modes have been lowered.
Only currently dead players will be resurrected after a boss wave in Multiplayer Pirate or Vanduul Swarm, no additional lives will be provided.
This is to better balance the modes now that repair and restock pickups are available in the game mode.
Suicide in Arena Commander now carries a score of -200 points.
Updated the shields and fuel for the Constellation variant in Pirate Swarm.
Star Marine Balance Changes
Revenge kills and Resurgence awards have been removed from Star Marine for the moment.
In-match loadout customization is now implemented!
During a Star Marine match, while your character is dead, you will have the option to change out your loadout before respawning.
Additional dialog lines during matches have been added.
FPS weapons have received a balance pass to improve viability.
Added a +25 Hemorrhage scoring bonus for causing another player to bleed.
This bonus is not awarded if you cause yourself to bleed.
Multiple changes have been made to both OP Station Demien and Echo Eleven maps.
These changes are to help prevent spawn camping and balance times between control points, as well as plugging up exploits.
In-game leaderboards are now implemented for both Arena Commander and Star Marine, so you can now review your standings in any given game mode within the game client!
Spectator Mode and Camera Changes
With 2.6.1, we have made vast improvements to camera behavior and now allow players to enter our Pure Spectator Mode.
Pure Spectator Mode can now be entered through Private lobbies by starting a match by checking the “Join as Spectator” box next at the bottom of the screen.
There are new cinematic submodes available to Spectator Mode, including First Person View and Focused Action Cam.
Cinematic cameras, in and out of Pure Spectator Mode, should now better align with the player you are watching.
This includes ensuring your target is facing upright, and behaving appropriately when encountering walls or barriers.
Cameras should now properly Save and Load views regardless of map or mode type excluding Crusader.
Advanced Camera Controls have been improved to be more precise and smoother in transition.
Fixed an issue where players could not move or adjust their camera if they died while exiting their ship.
Made saving and loading of cameras persist between game sessions.
Hooked up some new sounds when docking in stations; one for each race.
Clone States and Free EVE Online
EVE characters will be assigned one of two distinct clone states: Alpha or Omega
Accounts with an active subscription and their corresponding characters will be assigned the Omega Clone State and will work the same as subscribed characters have previously.
Unsubscribed accounts and their corresponding characters will now fall into Alpha State, which allows free access to EVE Online using a specific list of skills and skill levels.
Omega Clone State
Assigned to all characters on subscribed accounts
Faster training rate and longer skill queue than Alpha State
Allowed to train and use all skills, ships and modules
Alpha Clone State
Assigned to all characters on unsubscribed accounts
May train and use skills from a specific list which focus on Frigates, Destroyers, and Cruisers along with basic Industry ships
List of allowed skills varies depending on character faction
If you are returning after lapse, the faction chosen at character creation will be used to determine which skill list you have as an Alpha
Accounts lapsing from Omega to Alpha will have their training queue paused and will have previously trained skills outside the Alpha set disabled until subscription is renewed
Alpha characters may not be logged in simultaneously from the same location as other active EVE Online clients. For details please see our End User License Agreement
Account services such as PLEX, Multiple Character Training, and Skill Trading are available to characters of both Clone States, which the exception that characters in the Alpha State may not extract skills from the Alpha skill set.
For more information on Clone States, including the Alpha skill list, FAQs, and community discussion, see these Dev Blogs: