Category: The Division

The Division – Bans inbound for cheaters & exploiters

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Ubisoft Bans First Wave of Cheaters in The Division; Second Wave Imminent; Suspensions, Rollbacks and Permabans for Potential Exploiting

It is only human nature to find the path of least resistance when trying to achieve something in life. In an online-only environment, such as with Tom Clancy’s The Division, sometimes this leads players to resort to cheating or exploiting to get what they want, faster or more efficient, than by regular means. This lead to a troublesome problem with the title, especially on PC, where the Dark Zone PVP had been plagued with blatant cheaters, whether it be wall hacking, using fire rate adjustment hacks, or just the typical run of the mill infinite ammo.

Ubisoft has taken quick action however, expressing both on livestreams on Twitch as well as on social media and the official forums that changes were definitely coming in terms of what is “fair play” and what isn’t. Today we finally have word on what to expect here on out.

Cheat Engines_

A new policy has been instated, first offenses are now fourteen day suspensions instead of three. This is to help protect players while giving the opportunity for cheaters to possibly ‘correct themselves’ during their potential suspension. On top of that, repeat offenders will no longer receive a secondary suspension, but instead be issued a permanent ban.

Aside from this, work has begun on upgrading and implementing new anti-cheat detection measures to ensure that the environment is safe and protected for all players to enjoy. More information on this will be coming in the future.

Bug Exploiting_

Trying to simulate an environment where millions of players are playing the game in active development is impossible. As such, bugs or glitches can sometimes make it through QA and into the final build release of the game or content update. Sometimes, players willingly and knowingly decide to use these bugs and glitches to get a significant advantage in progression over another player. With that being said, Ubisoft has decided to change their stance on exploiting and bug abuse.

Based on severity, and repetitiveness of the offense as well as a players account history; suspensions, account rollbacks and even permanent bans can now be issued to exploit users. This is a huge step being taken to alleviate issues that may arise with the online experience of players.

Transparency of course is a key priority. When a new bug, glitch, or exploit has been identified, it will be posted on the public forum once confirmed by the development team. This gives players the knowledge they require to know what is a potential exploit and what is not.

Moving Forward_

The first wave of bans have been issued, with a second wave eminent. It seems like a huge step in the right direction to keep The Division community healthy and less toxic than it has been in the past weeks. Those who have been caught will receive an email, whichever is linked to their uPlay account, in a similar fashion as shown below:

 

(Source: http://gamesintel.com/2016/04/29/ubisoft-bans-first-wave-of-cheaters-in-the-division-second-wave-eminent-suspensions-rollbacks-and-permabans-for-potential-exploiting/)

The Division – Update 1.1: Incursions – Patch Notes

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Greetings, Agents! Here is the list of changes that will be implemented with the update 1.1, deployed on Tuesday, April 12th.

 

NEW FEATURES
Falcon Lost

  • Falcon Lost is a new incursion available in the Stuyvesant area
  • You must be level 30 and have completed the mission “General Assembly” to access this mission
  • The encounter is balanced for 4 players with high level gear

Gear Sets

  • Gear set equipment can be found by completing the most challenging activities in Manhattan
  • Collecting and wearing gear sets grant powerful stat bonuses and talents
  • Gear sets of varying gear scores can be found for many playstyles. Find the set that best suits yours
    • “Tactician’s Authority” – enhances electronics and support capabilities
    • “Striker’s Battlegear” – provide bonuses for assault capabilities
    • “Sentry’s Call” – enhances marksman capabilities
    • “Path of the Nomad” – provides bonuses for lone wanderers

Trading

  • Items dropped by enemies can be shared with other players
  • Trade items by dropping them as loot from your inventory, so players in your group can pick them up
  • You can only share items for during the first 2 hours after you have acquired them
  • Items can only be shared with players who are currently in your group and who were also in your group when the item was originally dropped

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THE DIVISION: ITEM DROPS AND CRAFTING IN UPDATE 1.1

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THE DIVISION: ITEM DROPS AND CRAFTING IN UPDATE 1.1

Agents,

As you already know, we will be deploying update 1.1 in a few days. This is very exciting for all of us as it will be the first major content update since the release of the game! With it, we will implement new End-Game activities and a new layer of character progression with gear score 204 (equivalent level 32) items and Gear Sets items.

However, as we add this new layer of character equipment to the game, we also wanted to seize this opportunity to address something that will change your end game experience significantly: the importance of crafting versus item drops.

STATE OF CRAFTING

The Division is primarily a RPG. As such, gearing up your character is one of the main aspects and incentives to keep playing the game once the story missions are completed and max level is reached.

As part of the End-Game loop, players are expected to obtain their equipment by trying to beat challenging activities, and be rewarded for it. As each player develops and perfects their build, he or she will be looking for very specific items that will contribute to that build. Looking for one specific item can be quite tedious, but it should also feel extremely satisfying when the item is finally acquired.

 

The way our crafting feature is designed is to offer an alternative for players to temporarily complete their gear, by crafting missing pieces of their level. For End-Game we want crafting and our different in-game economies to provide reliable but slower source of gear compared to loot dropped from named enemies. If after many attempts you could not find said item, you should have acquired enough materials to try to craft something similar instead. It will not replace the item, but you will still be rewarded for your persistence.

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EVERYTHING YOU NEED TO KNOW ABOUT THE DIVISION’S 1.1 INCURSIONS UPDATE

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In case you missed last week’s reveal of The Division’s Incursions update, the development team at Massive has just released the full 1.1 update patch notes, which includes all the details on the features, tweaks, and bug fixes coming on April 12 along with Operation ISAC assignments. Take a look below at some of the features included:

NEW FEATURES

Falcon Lost

  • Falcon Lost is a new incursion available in the Stuyvesant area
  • You must be level 30 and have completed the mission “General Assembly” to access this mission
  • The encounter is balanced for 4 players with high level gear

Gear Sets

  • Gear set equipment can be found by completing the most challenging activities in Manhattan
  •  Collecting and wearing gear sets grant powerful stat bonuses and talents
  • Gear sets of varying gear scores can be found for many playstyles. Find the set that best suits yours
    •  “Tactician’s Authority” – enhances electronics and support capabilities
    •  “Striker’s Battlegear” – provide bonuses for assault capabilities
    • “Sentry’s Call” – enhances marksman capabilities
    • “Path of the Nomad” – provides bonuses for lone wanderers

(more…)

The Division – FREE Incursions DLC Coming April 12th

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The first of two free expansions for The Division, titled Incursions, has been confirmed for arrival on Xbox One, PlayStation 4, and PC on April 12. Revealed in depth during today’s community livestream, Incursions adds a new endgame activity specifically designed for squad play, and rewards teams that come out victorious with high-level loot. Incursions also brings a loot-trading feature, letting you swap items with your squadmates.

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