Category: EVE Online

EVE Online – Ascension Patch Notes

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Patch notes for EVE Online: Ascension

Features & Changes

Audio

The new EVE Online: Ascension Expansion Theme (2016) is available.

Hooked up some new sounds when docking in stations; one for each race.

Clone States and Free EVE Online

EVE characters will be assigned one of two distinct clone states: Alpha or Omega

Accounts with an active subscription and their corresponding characters will be assigned the Omega Clone State and will work the same as subscribed characters have previously.

Unsubscribed accounts and their corresponding characters will now fall into Alpha State, which allows free access to EVE Online using a specific list of skills and skill levels.

Omega Clone State

  • Assigned to all characters on subscribed accounts
  • Faster training rate and longer skill queue than Alpha State
  • Allowed to train and use all skills, ships and modules

Alpha Clone State

  • Assigned to all characters on unsubscribed accounts
  • May train and use skills from a specific list which focus on Frigates, Destroyers, and Cruisers along with basic Industry ships
  • List of allowed skills varies depending on character faction
  • If you are returning after lapse, the faction chosen at character creation will be used to determine which skill list you have as an Alpha
  • Accounts lapsing from Omega to Alpha will have their training queue paused and will have previously trained skills outside the Alpha set disabled until subscription is renewed
  • Alpha characters may not be logged in simultaneously from the same location as other active EVE Online clients. For details please see our End User License Agreement

Account services such as PLEX, Multiple Character Training, and Skill Trading are available to characters of both Clone States, which the exception that characters in the Alpha State may not extract skills from the Alpha skill set.

For more information on Clone States, including the Alpha skill list, FAQs, and community discussion, see these Dev Blogs:

Drones & Fighters

  • New mining drones (including an ‘Excavator’ Mining Superdrone and the first ever ice mining drones) have been added, new mining drone skills have been introduced.
  • Existing mining drones have been rebalanced.
  • Further information is available in this dev blog.

Exploration

  • The drop rate of Small Ancillary Armor Repairer blueprints in data sites have been increased.

Graphics

New explosions that will blow you away!

Sub-capital ship-wrecks have been redesigned.

A fourth level of detail has been added to improve graphics performance.

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EVE Online – INTRODUCING CLONE STATES AND THE FUTURE OF ACCESS TO EVE ONLINE

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Immortal Capsuleers,

Today, we have something exciting to share with you; our plans for a new feature that will let both old and new players take part in EVE Online for free.

This is a big, fundamental change to the way EVE works, so we’d like to go over the high level concept, some reasoning for it, and the kind of help we need from you to make it solid. Then, at the bottom of the blog you can find a full Q&A section which addresses points not covered in the blog itself.

This feature is built around the complex biotechnology which originally gave rise to the capsuleers: clones. Technological advancements in New Eden have led to a new way of manufacturing and augmenting clones, unlocking the possibility for a variety of distinct Clone States. With this technology, clone manufacturers can now build and distribute clones which possess a base state, the Alpha state. They can be enhanced or otherwise altered to achieve other states, but the Alpha state will always exist underneath. The state of a given clone may affect its access to trained skills, its ability to train new ones, or the rate at which new skills are acquired.

When we launch later this year there will be two clone states available:

  • The Alpha Clone State is the new base state for all clones and it will be available to any character in New Eden at any time. Clones in the Alpha state will be able to train and use a specific set of skills including tech one Frigates, Destroyers and Cruisers for your faction along with essential weapons and modules. Alphas will also train skills at a reduced rate compared to Omegas.
  • The Omega Clone State is obtained by augmenting basic clones using neural expanders and cerebral acceleration technology, granting unlimited skill access. Omega clone state will behave exactly as your subscribed characters do now.

Your clone state will be determined by your account status. Characters on subscribed or PLEXed accounts will be granted Omega state, while Alpha state will be given to characters on any unsubscribed account.

You probably have a lot of questions already, and we will address many of them here, but let’s start with some discussion about why we are excited to make this change and why we’re making it now.

As you know, EVE is a very special game. Our single shard server means that every player truly affects every other, whether through economics, resource gathering, direct combat or bad posting. This in turn means that our universe is more interesting, more exciting and more dangerous with each additional citizen.

Just like you, we’ve known this for a long time and, just like you, we’ve been doing everything we can to bring more people into our spectacular sandbox. Part of our vision for the future of EVE has included more open access for some time, but with the interconnected nature of the game comes vulnerability. We knew that if the flood gates were opened in the wrong way, we could see anything from server meltdowns to the collapse of the EVE economy. Over time, our hardware has improved, code has been untangled (mostly!) and we’ve found a design we believe in.

EVE is ready for this.

Let’s dig into that design and how it really works.

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EVE Online: May 2016 Patch Notes

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PATCH NOTES

Patch notes for May 2016 release

Patch notes for May 2016  Release
Released on Tuesday, May 31st, 2016

Features & Changes

Exploration:

  • ‘Ligature’ Integrated Analyzer blueprint can now be looted in Data site Info Shard and Com Tower containers.
  • ‘Zeugma’ Integrated Analyzer blueprint can now be looted in Data site Mainframe and Databank containers.
  • Construction work has now been completed on the Upwell Consortiums five Astrahus citadels.

Graphics:

  • Updated Nebulae backdrops to use the YUV color space to remove compression artifacts.

Market:

  • ‘Ligature’ Integrated Analyzer and its blueprint have been added to the Market.
  • ‘Zeugma’ Integrated Analyzer and its blueprint have been added to the Market.

Modules:

  • Two new ‘multi-analyzer’ modules have been added which can open both Relic and Data site containers.
    Their blueprints can be found in Data sites and their stats are as follows:
  • ‘Ligature’ Integrated Analyzer exploration module
    • Volume: 5 m3
    • Activation Cost: 20 GJ
    • Structure Hitpoints: 40
    • Optimal Range: 5000 m
    • Activation Time / Duration: 10 seconds
    • Virus Coherence: 20
    • Virus Strength: 20
    • Virus Utility Element Slots: 1
    • Access Difficulty Bonus: 5%
    • Tech Level: 1
    • CPU usage: 25
  • ‘Zeugma’ Integrated Analyzer exploration module
    • Volume: 5 m3
    • Activation Cost: 20 GJ
    • Structure Hitpoints: 40
    • Optimal Range: 6000 m
    • Activation Time / Duration: 10 seconds
    • Virus Coherence: 40
    • Virus Strength: 30
    • Virus Utility Element Slots: 1
    • Access Difficulty Bonus: 7%
    • Tech Level: 2
    • CPU usage: 30

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EVE Online – Current Issues With Tranquility

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Hey guys,

We’re currently aware of an issue that’s causing some odd behavior for people currently connected to Tranquility.

At present the symptoms of this issue that have manifested themselves are as follows:

 

  • A Significant FPS drop
  • Ships not rendering in hangars
  • The ability to zoom out infinitely from your hangar (making for some interesting screenshots!)
  • Inability to undock
  • Inability to see the market and industry jobs
  • Inability to see character and item attributes and descriptions

Clearing your cache may help with this issue, however we’re currently working on faultfinding in more detail and rectifying this.

We’ll have more information once it’s available. For now, stay safe and sit tight, and we’ll have more information as soon as we can.

UPDATE!

We have deployed a fix to Tranquility in order to address issues with undocking, market visibility and industry/science jobs visibility. If you are still experiencing issues outlined in this forum thread, please find a safe place, log out and restart your client and launcher to download the new patch.